Ubisoft Loses Another Veteran: Luc Couture Parts Ways with Montreal Studio (2026)

Another Ubisoft Veteran Bids Farewell, Leaving Fans and Industry Alike Scratching Their Heads

Head of Content

05 February 2026

In a move that has sent ripples through the gaming industry, Ubisoft’s Montreal division has seen yet another high-profile departure, marking the third in a startlingly short timeframe. But here's where it gets controversial... Could this be a mere coincidence, or is there something deeper brewing within the studio’s walls?

Adding to the growing list of exits is Luc Couture, a Ubisoft stalwart with over 24 years of dedication to the company. His impressive portfolio spans iconic titles like Prince of Persia: The Sands of Time and the groundbreaking Assassin's Creed series, including the highly anticipated but yet-unannounced Assassin's Creed Codename Hexe. Couture’s departure, as shared in his heartfelt LinkedIn post (https://www.linkedin.com/feed/update/urn:li:activity:7424588173462183936/), is framed as a personal quest for change, suggesting a voluntary decision rather than an enforced one. He hints at joining a smaller studio alongside other industry veterans, though it remains unclear whether this is an existing team or a brand-new venture.

And this is the part most people miss... Couture’s exit comes hot on the heels of David Michaud-Cromp’s departure, with both leaving Ubisoft within the same week, just 24 hours apart. Given that both were Level Design Directors from the Montreal division, it’s hard not to draw connections. Was Couture’s resignation a protest against Michaud-Cromp’s termination? Is the studio’s leadership targeting the Level Design department specifically? Or is there another reason entirely? We’ve reached out to both developers to uncover any potential links between their exits and will update you as soon as we have more information.

This string of departures raises questions about the internal dynamics at Ubisoft Montreal. Is this a sign of broader unrest within the studio, or simply a series of unrelated personal decisions? Share your thoughts in the comments—we’d love to hear your take on this developing story.

In the meantime, don’t forget to join our 80 Level Talent platform (https://80.lv/talent) if you’re looking to connect with top industry professionals. If you’ve got a game you’re proud of, message us (https://80level.typeform.com/feature-ur-game?utmsource=80lvwebsite&utmmedium=article-footer) to get it featured on 80 Level. Stay in the loop by following us on Twitter (https://x.com/80Level), LinkedIn (https://www.linkedin.com/company/80-lv), Telegram (https://t.me/LevelEightyNews), and Instagram (https://www.instagram.com/eightylevel/), where we share exclusive breakdowns, the latest news, stunning artworks, and more. Let’s keep the conversation going!

Ubisoft Loses Another Veteran: Luc Couture Parts Ways with Montreal Studio (2026)

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